CPS Test

Measure how many times you can click per second, with a live counter, five test lengths to choose from and a rating for every score.

Test length

Mouse clicks with the main button and screen taps count. Right clicks and keyboard presses do not.

Clicks

0

Time left

10.0 s

Clicks per second

–

Choose a test length, then click the area as fast as you can.

This session's best

No score yet

Scores stay on this page only. Nothing is saved or sent anywhere, and reloading the page clears them.

What Is CPS?

CPS stands for clicks per second: how many times you press the mouse button, or tap the screen, in one second on average. A CPS test counts your clicks over a fixed time and divides the total by the number of seconds. Players of fast PC games use it to check their clicking speed, since a few games reward rapid clicks, although in most games aim and timing matter more than raw speed. It is also a simple way to warm up your hand, try out a new mouse, or see how your speed changes with practice. This test runs entirely in your browser and gives you a score and a rating the moment the time runs out.

How to Use the CPS Test

First, choose a test length: 1, 5, 10, 30 or 60 seconds. Ten seconds is the default and the most common choice. Then click or tap inside the large area as fast as you can. Your first click starts the timer and counts as click number one. While the test runs, you can watch your clicks, the time left and your current CPS. When the time is up, the counter stops and you see your total clicks, your CPS to one decimal place and a rating. Press Restart to go again. Your best score of the session stays on the page, together with the test length it was set on.

CPS Rating Scale (a Simple Guide)

RatingClicks per second
SlowUnder 4.0
Below average4.0 to 5.9
Average6.0 to 6.9
Above average7.0 to 7.9
Fast8.0 to 9.9
Very fast10.0 and above

Clicking Methods and Typical CPS

MethodHow it worksTypical range
Normal clickingOne finger presses the button in the usual way.About 4 to 7 CPS
Jitter clickingYou tense your arm and hand so your finger vibrates on the button.About 9 to 14 CPS
Butterfly clickingTwo fingers take turns pressing the same button.About 12 to 20 CPS
Drag clickingA finger slides along the button so friction makes it bounce several times.About 20 to 40 CPS or more

Worked Examples

62 clicks in 10 seconds

You choose the 10 second test and click 62 times before the time runs out.

Total clicks
62
Test length
10 seconds
CPS
62 ÷ 10 = 6.2
Rating
6.2 is between 6.0 and 6.9

6.2 CPS, rated Average

The score is the total divided by the full test length, not by the time until your last click.

Why the test length matters

The same person takes the 1 second test and gets 9 clicks, then takes the 60 second test and gets 330 clicks.

1 second test
9 ÷ 1 = 9.0 CPS (Fast)
60 second test
330 ÷ 60 = 5.5 CPS (Below average)

9.0 CPS and 5.5 CPS from the same hand

A short burst always looks faster than a long run, so only compare scores from the same test length.

Why Test Your CPS?

Clicking speed is easy to guess and hard to judge without numbers. A timed test turns it into a score you can track. Taking the same test length a few times shows your real level better than one lucky run, and it tells you whether practice, a different grip or a different mouse makes a difference. The test is free, needs no account and works on a computer or a phone. It keeps nothing: your scores stay on this page and disappear when you reload it.

Common Mistakes to Avoid

The first mistake is clicking before choosing a test length. Your first click starts the timer, so pick 1, 5, 10, 30 or 60 seconds before you begin, or the test runs on whatever length was already selected. The second is counting a warm up run. Your first try is often slower while your hand gets going, so treat it as practice and judge yourself on the runs that follow. The third is comparing scores across different durations. Over 1 second a short burst can look very high, while over 60 seconds tiredness pulls the average down. Compare like with like, and note the test length next to any score you share.

Frequently Asked Questions

What is a good CPS?

For most people, 6 to 7 clicks per second with normal clicking is a solid score, which this page rates Average. 8 or more is fast, and 10 or more usually takes a special technique such as jitter or butterfly clicking. Treat the scale as a simple guide, not an official standard.

Does CPS matter in games?

Sometimes. In a few games, such as some PC combat and clicker games, faster clicking helps. In most games, aim, timing and decisions matter far more than raw clicking speed, so a high CPS is a bonus rather than a requirement. Some game servers also have rules about clicking techniques, so check them before you rely on one.

Does the mouse change the score?

Yes, it can. Light, short click switches are easier to press quickly, and drag clicking only works on mice whose buttons have the right surface and spring. Your grip, your desk and how tired your hand is matter too. The method ranges on this page are typical figures that vary a lot from person to person and mouse to mouse, so compare your scores on the same mouse.

Can I take the test on a phone?

Yes. Each tap inside the area counts as one click, and the area is set up so that fast tapping does not zoom the page. Scores on a touch screen often differ from mouse scores, so keep the two apart when you compare.

Are scores saved anywhere?

No. Everything stays in your browser. Your scores and your session best are kept only on the open page, they are never sent to a server, and they are gone when you reload or close the page.

How We Calculate

CPS equals the total number of clicks divided by the test duration in seconds, rounded to one decimal place. For example, 62 clicks in 10 seconds is 62 ÷ 10 = 6.2 CPS. The timer starts on your first click, which counts as click one, and runs for the full length you chose. Time is measured with the browser's high resolution clock, so the result stays accurate even when a slow device refreshes the screen less often. A click that lands after the time is up is not counted. Only presses of the main mouse button and taps on the screen count, and right clicks are ignored. The rating comes from the rounded score and the scale in the table above.

Last reviewed:

The rating scale and the clicking method ranges are a simple guide based on common results, not an official standard. Fast clicking techniques can strain your hand and wrist, so stop and rest if anything feels sore.